Curses, Rites, and Questionable Offerings: Art of Folk Horror
Working on a painting coming out of the life drawing session. Several passes after putting down the underpainting with the model in the room. Evaluation and learning
I didn’t measure or grid up. As a result, things moved around even in the first stages. Altering my position meant that sightlines got messed up. NOW isn’t this a good thing in some ways? Yes for an more imaginative and conceptual engagement but not so much with getting a likeness.
Learning: get the observation done and then take a leap of imaginative flight…not the other way around.
I found I kept going back and re painting rather than taking a structured approach to putting the paint on.
Decide before starting IF this is impressionist/alla prima or blended rennaissance style (not falling between the two).
Simplify to get planes working more structurally – a lesson learned after looking at Velasquez (who painted pretty much alla prima)
Float the paint on the layers to get the planes of the face coming forward.
One pass additional planned for this painting. Turning to the thematic of folk horror more fully, addition ‘props’ required. A black egg either in 3D or on the page of the book she is reading and perhaps a vista to an imaginary landscape with the aim of creating an othered ‘off-space’. TBC.
After working in the computer industry and spending some years conducting research into cinema and digital media, I became convinced that the innovative qualities of videogames as participatory media required closer academic attention. As such I have spent most of my career championing the inclusion of games within the academy, and arguing for games as an art form, a role I continue as a Professor at Falmouth University. Alongside this, and my scholarly work on the Gothic, I also maintain, in various forms, a visual art practice. This blog comes out of enrolling on the MA Fine Art degree programme at Central Sr Martins. It is mainly a record of my reflections on the work that I have undertaken for the degree. After having written about folk horror in games and cinema as an academic, this blog will focus on folk horror as a focus for my art practice.