•Folk Horror is a mise-en-scene deployed by games as means of critiquing the normative, the pastoral and the familiar;
•Folk Horror’s staples are sacrifice, ritual, myth and horror, deployed in various ways to unsettle and deploys an urban viewpoint to other the rural, its people and its landscapes.
•Deployment of magical thinking.
Lineage goes well beyond post-war British media.
‘When tilling in fields of Folk Horror, it becomes apparent that the work discussed under such an umbrella is not necessarily always ‘horror’ within any straightforward guise of the term, but simply a mutation of its effect.’ (Scovell, 2017: 6)
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By tanyakrzywinskablog
After working in the computer industry and spending some years conducting research into cinema and digital media, I became convinced that the innovative qualities of videogames as participatory media required closer academic attention. As such I have spent most of my career championing the inclusion of games within the academy, and arguing for games as an art form, a role I continue as a Professor at Falmouth University. Alongside this, and my scholarly work on the Gothic, I also maintain, in various forms, a visual art practice. This blog comes out of enrolling on the MA Fine Art degree programme at Central Sr Martins. It is mainly a record of my reflections on the work that I have undertaken for the degree. After having written about folk horror in games and cinema as an academic, this blog will focus on folk horror as a focus for my art practice.
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