•Folk Horror is a mise-en-scene deployed by games as means of critiquing the normative, the pastoral and the familiar;
•Folk Horror’s staples are sacrifice, ritual, myth and horror, deployed in various ways to unsettle and deploys an urban viewpoint to other the rural, its people and its landscapes.
•Deployment of magical thinking.
Lineage goes well beyond post-war British media.
‘When tilling in fields of Folk Horror, it becomes apparent that the work discussed under such an umbrella is not necessarily always ‘horror’ within any straightforward guise of the term, but simply a mutation of its effect.’ (Scovell, 2017: 6)