3S aims

Aim 1

Explore and practice ways to bring together painterly emergence and figurative realism (the holy grail!). Develop my painting to be freer and more creative & lively and continue to find ways of integrating AR work with painting in relation to select folk horror thematics [aesthetics]

Aim 2

Investigate the use of Maya, After Effects, Pro and Photoshop for additional affordances for the animation/AR work, building on Artivive work [digital skills]

Aim 3

Collaborate with NSA and Cornish artists to produce AR and VR-based work [community/tech & co-design learning]

Aim 4

Participate/curate in two exhibitions/competitions showcasing AR work [Gardens app Launch event, NSA show and others] including artist talks about the AR work [engagement/Presentation/curation]

By tanyakrzywinskablog

After working in the computer industry and spending some years conducting research into cinema and digital media, I became convinced that the innovative qualities of videogames as participatory media required closer academic attention. As such I have spent most of my career championing the inclusion of games within the academy, and arguing for games as an art form, a role I continue as a Professor at Falmouth University. Alongside this, and my scholarly work on the Gothic, I also maintain, in various forms, a visual art practice. This blog comes out of enrolling on the MA Fine Art degree programme at Central Sr Martins. It is mainly a record of my reflections on the work that I have undertaken for the degree. After having written about folk horror in games and cinema as an academic, this blog will focus on folk horror as a focus for my art practice.

Leave a comment

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: