Sprint three is all about trying to build a body of work for the show at Morvah Schoolhouse gallery in April. I want some new work that is broadly figurative in nature. The sprint therefore begins with getting back into the life room to explore ideas, forms and ways of approaching the figure using less direct modes of approach. This work builds on the work posted in Portraits and Self-Portraits, where I was frustrated that the work felt a bit quotidian. Sprint 3 supports my intention to improve my painting skills and expand the visual language as well as providing material that can be used, or drawn upon in terms of forms and reference, within a more obviously folk horror-themed set of paintings. The life room work also provides a set of exercises that can be used for a number of different teaching and personal development contexts.
After working in the computer industry and spending some years conducting research into cinema and digital media, I became convinced that the innovative qualities of videogames as participatory media required closer academic attention. As such I have spent most of my career championing the inclusion of games within the academy, and arguing for games as an art form, a role I continue as a Professor at Falmouth University. Alongside this, and my scholarly work on the Gothic, I also maintain, in various forms, a visual art practice. This blog comes out of enrolling on the MA Fine Art degree programme at Central Sr Martins. It is mainly a record of my reflections on the work that I have undertaken for the degree. After having written about folk horror in games and cinema as an academic, this blog will focus on folk horror as a focus for my art practice.View all of tanyakrzywinskablog's posts.