2S2 Life Drawing

Kicking off a new season

17/09/22 45 mins post St Ives

There’s a confidence that’s emerged in the work after the Emily Ball session in these drawings. I hope to keep up that level of exploration in life drawing. I’m really starting to enjoy using charcoal and feeling better about layering chalk.

Life drawing montage 01.10.22 (new way of displaying life session images)
05/010/22 3 hours

Getting somewhere: less detail, less stuff, more essence and atmosphere; dark grey good colour to work on, use of complements for light and shade planes.

Marazion 20/10/22 & St Ives 22/10/22 More focus on atmosphere than structural veracity, which I think is making for more interesting mark making
St Ives

The intention set out for this session was on placing the figure in context more fully as well as on applying more conscious attention to widening the mark-marking vocabulary. Making some progress on this score and it’s helped to consolidate this in terms of practice in looking at drawings by Martin Campos, Hopper’s mode of placing the figure and Gainsborough’s sketches as well as the usual impressionists. Greater focus on how to build on the figure work is strong in my mind at present. A focus that will be more closely examined in a practical sense after the Sticks and Bones show.

Marazion 09/11/22

10/11/22 Certainly getting bolder and more confident in the mark making. The room is now powerfully lit so which creates a stronger colour field which is informing the choices of colours. I think the most successful one is gold-ish coloured paper (one figure facing away) as the marks are diverse and the colours are strong and not gravitating around the strong blue that is present in the room. Moving more towards Bacon..slowly.

Categorized as TankrzyBlog

By tanyakrzywinskablog

After working in the computer industry and spending some years conducting research into cinema and digital media, I became convinced that the innovative qualities of videogames as participatory media required closer academic attention. As such I have spent most of my career championing the inclusion of games within the academy, and arguing for games as an art form, a role I continue as a Professor at Falmouth University. Alongside this, and my scholarly work on the Gothic, I also maintain, in various forms, a visual art practice. This blog comes out of enrolling on the MA Fine Art degree programme at Central Sr Martins. It is mainly a record of my reflections on the work that I have undertaken for the degree. After having written about folk horror in games and cinema as an academic, this blog will focus on folk horror as a focus for my art practice.


  1. Tanya,

    That first coloured chalky? drawing, would make an excellent blend into a landscape. A sort of opposite of sleeping dragon that’s blended into the hills. ‘ sppose it would have to be a video ?

    Cheers, Toni Z.


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