Curses, Rites, and Questionable Offerings: Art of Folk Horror
revisions to older landscape work and a new piece: lightness of touch versus solidity.
In preparation for an upcoming group shows, I’ve been revisiting some older landscape paintings – the show is entitled ‘Breath and Earth’ In this going back and revising, it seems to be all about the push and pull, some elements are now better, other elements have become worse with form and texture become flatter. I’m using this blog post to compare and evaluate the different versions. In addition, a new work has just been started with the aim of focusing on cornfields (as well as the twisting anthropomorphic trees cornfields are strongly related to folk horror).
First version is livelier and worth revisiting that one to put back form into the final one. What is better, is the background.
In the subsequent piece the spatial relationship are less precarious, the terrain while working better in conventional perspective is less interesting, and the colours tidied up – with the ochre of the track become less red and therefore less mysterious. The more worked up piece just hasn’t got the lightness of touch of the first. In putting on more paint things become less fugitive, more tangible, and solid.
Do I therefore leave this new work as it is, sketchy and windblown? More thinking, lighter touch, less brush wiggling! So thinking about touch needs more consideration.
After working in the computer industry and spending some years conducting research into cinema and digital media, I became convinced that the innovative qualities of videogames as participatory media required closer academic attention. As such I have spent most of my career championing the inclusion of games within the academy, and arguing for games as an art form, a role I continue as a Professor at Falmouth University. Alongside this, and my scholarly work on the Gothic, I also maintain, in various forms, a visual art practice. This blog comes out of enrolling on the MA Fine Art degree programme at Central Sr Martins. It is mainly a record of my reflections on the work that I have undertaken for the degree. After having written about folk horror in games and cinema as an academic, this blog will focus on folk horror as a focus for my art practice.