Folk Horror is a mise-en-scene deployed by games as means of critiquing the normative, the pastoral and the familiar, focused ofen on the otherness of the landscape, or features within it the display entropy/and or the return of features showing what was once human dominion return to ‘nature’. Folk Horror’s staples are sacrifice, ritual, myth… Continue reading Intro: What’s folk horror?
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S1: No Sightlines in Folk Horror
Folk Horror is often a form of arboreal myth-making, where the trees become a barrier that curtails sightlines; working against Rennaissance perspective. Folk Horror landscapes are sentient and agentic. Trees. Boundaries. Create visual and territorial barriersthat are purposed towards limiting human reach and agency. As in The Witch with its cold grey misty palette and… Continue reading S1: No Sightlines in Folk Horror